﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

using Darwin.Source.Components.World.Entities;
using Microsoft.Xna.Framework;

using SunXNA.RainbowXNA;

namespace Darwin.Source.Components.World.Entities.BuildingTypes
{
    class Castle : CBuilding
    {
        public override void DoUpdate(GameTime e, World w)
        {

        }

        public override bool Initialise(CRainbowXNA.RenderObjectHandleType handle)
        {

            m_instance = Singleton<CRainbowXNA>.Instance.CreateRenderInstance(handle);
            return true;
        }
    }
}
